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"The movie stars Christopher Lambert as a computer programmer named Jimi Dina, who has just created an action-shooter game called, you guessed it, "Nirvana." The only trouble is, he discovers that one of the characters in his game, Solo (Diego Abatantuono), has developed a personality of his own and is aware of it. In other words, the computer character is thinking for himself.
Jimi begins to feel sorry for Solo, trapped in a computer game where he has to be shot dead every two minutes and then start all over again, so Jimi decides to cancel the game altogether before it can be duplicated a million times over and poor Solo has to suffer eternally. (Presumably, Jimi is also a little troubled about his Godlike ability to create a sentient being, but that detail is hardly pursued at all in the film.) Jimi's problem is that the game is already the property of the big computer conglomerate he works for, and in order to do delete the program, he has to hack into his company's mainframe, find it, and destroy it. The only person he knows who can accomplish the job is a fellow named Joystick (Sergio Rubini), who hangs out in the roughest, toughest, most-dangerous part of town, Marrakech, with a fellow programmer, the beautiful Naima (Stefania Rocca). And, just coincidentally, Jimi's old girlfriend, Lisa (Emmanuelle Siegner), was also last heard of residing in Marrakech.
So Jimi begins his odyssey, heading out on an adventure to Marrakech to locate Joystick, delete his game, and find his long-lost love. But this is no ordinary adventure, as I indicated at the beginning. The movie aspires to more than that. "Nirvana" may be the name of a game Jimi is trying to find and delete, but it's also the state of consciousness he's trying to achieve. It appears he is seeking to free himself from the pains and worry of this world and find true peace of mind as well.
We can see early on that the "Nirvana" game becomes a metaphor for life, a fascinating premise that, unfortunately, isn't taken anywhere. Which "reality" is the real world, Jimi's or Solo's? Both characters feel like what's going on around them is "real." Then there are the names in Jimi's own world that sound like computer-game words--places like Marrakech, Bombay City, Shanghai Town, and the Gunga Hotel, with swamis and yogis running around--which should be clues as to where all of this is heading. Which character is really trapped in a make-believe universe? The ending is ambiguous at best, so not even writer-director Salvatores probably had any serious answers to the dilemma. And I'm certain he wanted it that way--to leave it up to his viewers to decide what was real for themselves."
From DVD Review By John J. Puccio
Jimi begins to feel sorry for Solo, trapped in a computer game where he has to be shot dead every two minutes and then start all over again, so Jimi decides to cancel the game altogether before it can be duplicated a million times over and poor Solo has to suffer eternally. (Presumably, Jimi is also a little troubled about his Godlike ability to create a sentient being, but that detail is hardly pursued at all in the film.) Jimi's problem is that the game is already the property of the big computer conglomerate he works for, and in order to do delete the program, he has to hack into his company's mainframe, find it, and destroy it. The only person he knows who can accomplish the job is a fellow named Joystick (Sergio Rubini), who hangs out in the roughest, toughest, most-dangerous part of town, Marrakech, with a fellow programmer, the beautiful Naima (Stefania Rocca). And, just coincidentally, Jimi's old girlfriend, Lisa (Emmanuelle Siegner), was also last heard of residing in Marrakech.
So Jimi begins his odyssey, heading out on an adventure to Marrakech to locate Joystick, delete his game, and find his long-lost love. But this is no ordinary adventure, as I indicated at the beginning. The movie aspires to more than that. "Nirvana" may be the name of a game Jimi is trying to find and delete, but it's also the state of consciousness he's trying to achieve. It appears he is seeking to free himself from the pains and worry of this world and find true peace of mind as well.
We can see early on that the "Nirvana" game becomes a metaphor for life, a fascinating premise that, unfortunately, isn't taken anywhere. Which "reality" is the real world, Jimi's or Solo's? Both characters feel like what's going on around them is "real." Then there are the names in Jimi's own world that sound like computer-game words--places like Marrakech, Bombay City, Shanghai Town, and the Gunga Hotel, with swamis and yogis running around--which should be clues as to where all of this is heading. Which character is really trapped in a make-believe universe? The ending is ambiguous at best, so not even writer-director Salvatores probably had any serious answers to the dilemma. And I'm certain he wanted it that way--to leave it up to his viewers to decide what was real for themselves."
From DVD Review By John J. Puccio














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